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With the minor Axis armies tied into a coherent front line, you can achieve numerical superiority over the Soviets on a purely local level. Eventually you will run out of manpower, then prioritise the Panzer units and upgrade. In fact, you can cancel just about all the production going on. Your IC should go into reinforcing and upgrading your units.
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A constant see-saw motion of the front line is probably what you will be looking at. Now your only hope is a flexible defence, and pocketing bits and pieces of the Red Army when they advance too far, while trying not to fall back too far yourself. This is invaluable, because you can use this to further reinforce the centre. Here you can establish a new and stable front, and save your almost only intact army group that you have left. The second thing to do is to move back the entire Heeresgruppe Nord (army group north), that is about the northern third of your army, from its extremely vulnerable position at Narva to south of the Düna/Daugava (that is the river south of Riga).
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#Hearts of iron 4 germany strategy free#
You can get the south to hold by doing this, and free up German units to reinforce the centre.
#Hearts of iron 4 germany strategy full#
The first thing to do is to assume full military control of all your allies, and move all their armies (Croatian, Hungarian, Romanian, Bulgarian) to the front, especially reinforcing the southern part. The Red Army is in the middle of its summer offensive against Heeresgruppe Mitte (army group centre) and will succeed if you let them. The Eastern Front is clearly the most decisive front in this scenario, and the war will be won or lost here. In Norway at least the units will survive and do some good by tying down a large number of Soviets. I do not think that holding Finland is possible in the 1944 scenario. Any excess units (such as those enabling you to attack) will be desperately needed in the east, however.Īll units in Norway and Finland ought to move to the Norwegian-Finnish border. But be warned - Italy is an easy theatre to hold, and there is no direct threat from here. If you feel extremely bold, or you can manage to send additional reinforcements here, you can even try to attack. The Allies will make many attempts to dislodge you, but will probably fail. Gather all your forces in Italy on this front line and dig in. In Italy, you can hold the front line you begin with. Western France will be quite but annoying landings in the north (to Netherlands) happen a lot. The Allies will come back unless you kill every division. I've found that if they are "destroyed" on the beaches then they really just escaped into transports. They recover org faster and will win battles because your men are exhausted. Speed is crucial because the American doctrine starts to shine in later years. Until then keep your panzers/mots together. If you brought proper reinforcements from the east then you should be able to fight back the allies. This should enable you to cut off reinforcements for awhile but your subs will be destroyed. Use this and sail into the channel, supported by all submarines in France. There is a 22-submarine unit under Dönitz' command in Germany. Use available Luftwaffe units to support as long as you have fuel. Otherwise Hitler's assassination will raise dissent and kill leaders (or his failed assassination for that matter). Forget Brest and concentrate on holding Paris. The Americans will quickly fan out and start capturing territory. You absolutely have to smash the landings, and you can win if you pull all your forces together. I will do this by theatre, but keep in mind that you have to follow all these courses of action at the same time.Īttack the D-Day landings as soon as the game begins pull together all the forces you can from all over France and the Low Countries to do this along with some veterans from the east. This guide of survival will merely cover the basics. You have also got extremely advanced technology in all fields. The first and foremost is - you are still winning the game. There are some positive aspects too, however. This scenario is the only one I have played which taught me that a unit at a third of its strength and with a tenth of its organisation can be considered "combat ready". Furthermore, there is a significant lack of modern equipment and manpower. Germany is under attack from three sides and the air, faces overwhelming enemy superiority on every front. The 1944 scenario is, obviously, very difficult.